GameSmart provides Healthy Gaming initiatives

GameSmart's approach is shaped by community involvement and co-design, using feedback from children, parents, and teachers to inform our resources and delivery. 

By educating children, training school staff and supporting families, we aim to build a legacy of digital literacy and well-being within communities. 

Below is a selection of that we provide, which together provides a holistic approach to creating healthier gaming communities. 

If you are looking for another solution, please feel free to get in touch with us – we will be more than happy to help.

Healthy Gaming Workshops

Interactive workshops for children delivered in classroom settings covering spending within games, managing screen time, balancing online/offline behaviours, and online safety principles.

Teacher / Staff Training

Training sessions for staff aimed at improving their knowledge about the world of gaming, increasing confidence in identifying if children are experiencing harm, and how to support families in their community to adopt heathy gaming practices.

Info Sessions for Parents

Practical session for parents covering the benefits of gaming, ways to manage their children’s gaming habits, parental controls and privacy settings, cyberbullying, and other online harms, and encouraging open communication around gaming in their families.

Community Engagement

Bespoke events designed at encouraging children, their families, and their community to come together and talk about their views on gaming, agree boundaries, and have fun together.

Information and Resources

Regularly updated website and social media content, Q&A sessions, and community interaction. Age-appropriate game recommendations, articles on benefits of gaming, screen time management strategies, and online safety guides. 

Leaflets, brochures, and toolkits for parents and educators.

Advice and Support

Online and in-person forums for parents to connect, share experiences, and access support.

Identifying at-risk children through self-referrals and existing staff knowledge and providing a one-to-one brief intervention following the Healthy Gaming Workshop.

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